ABOUT US

WHO ARE WE

We are a game development company creating fun and engaging mobile games for females. Since our launch in 2016, we’ve brought three mid-core games to the mobile market – Turny Road, Nuclear Reaction and Instagame. Since then, we have pivoted our focus primarily towards female gamers.

CHALLENGES FOR FEMALE GAMERS

PROBLEMS

  • Video games lack social support platforms for women.

 

  • Women are subjected to in-game harassment frequently.

 

  • According to Google’s survey, 60% of women feel that less than 30% of mobile games are made for them.

 

  • Female characters are often underrepresented or objectified in the games.

SOLUTIONS

  • Easy to use forum and ticket system (in-game and website) for better user experience.

 

  • Flexible chatting system built around pre-moderated messages to avoid toxicity and harassment.

 

  • Designing games catering to women demographics by keeping their interest as a priority.

 

  • Promote healthy diversity of female and male characters inside the game and storefront.

TIMELINE

Started Gamestacy

Gamestacy was founded single-handedly, by Danish Sinha in August 2016.

2016

Started Gamestacy

Gamestacy was founded single-handedly, by Danish Sinha in August 2016.

2016

Turny Road

We built our first game ‘Turny road’, and since then there has been no turning back. We crafted three versions of this crazy, fun and ultra-fast zig-zag racing game.

2017

Turny Road

We built our first game ‘Turny road’, and since then there has been no turning back. We crafted three versions of this crazy, fun and ultra-fast zig-zag racing game.

2017

Nuclear Reaction

After about one and a half years of receiving tons of positive reviews on this game, we moved to create ‘Nuclear Reaction’, a free multiplayer strategy puzzle game.

2018 Q1

Nuclear Reaction

After about one and a half years of receiving tons of positive reviews on this game, we moved to create ‘Nuclear Reaction’, a free multiplayer strategy puzzle game.

2018 Q1

Instagame

After the success of both our games, in 2018, we stepped up to fill a void. We came across a study by Google, which states that only 29% of women self-identify themselves as gamers as comared to 57% of men in the mobile gaming space. To level the playing field for females, we launched a social media simulation game, ‘Instagame’.

2018 Q3

Instagame

After the success of both our games, in 2018, we stepped up to fill a void. We came across a study by Google, which states that only 29% of women self-identify themselves as gamers as comared to 57% of men in the mobile gaming space. To level the playing field for females, we launched a social media simulation game, ‘Instagame’.

2018 Q3

Influenzer

After getting a lot of feedback from players, we decided to revamp ‘Instagame’ with new in-game mechanics, fully social gameplay and improved user experience called ‘Influenzer’.

2020

Influenzer

After getting a lot of feedback from players, we decided to revamp ‘Instagame’ with new in-game mechanics, fully social gameplay and improved user experience called ‘Influenzer’.

2020

VISION

To remove any form of female discrimination in games and to disrupt the gaming industry to bring equally good female games.

MISSION

To become the leading female gaming company which makes respectful, exemplary, long-lasting video games and brings a positive change to the gaming industry by providing and equal footing to genders across the spectrum.

VALUES

We believe that to disrupt the industry from any form of discrimination,

we ourself need to empower the next generation of females in the gaming industry.

GENERAL

INDUSTRY

PROBLEMS

Only 27.8% of the gaming industry identify themselves as female, transgender or of any other gender.
Only 23% of women and 40% of men feel that there are equal treatment and opportunity for all in the gaming industry.

HOW WE ARE

ADDRESSING IT

We have equal distribution of female and male employees; 50% of our employees are female.
We have equal pay and responsibilities for people with similar skill sets.
We have an equal ratio across genders in our decision-making team.

OUR PARTNERS

Beamable_Logo

Beamable provides us with the complete multiplayer back end, game testing, analytics and technical support. A game studio that developed and published multiple award-winning AAA mobile titles like Star Trek Timelines, The Walking Dead: March to War and Game of Thrones Ascent.

Pain Marketing Studio provides us with tailor-made content for multiple social media platforms, optimizes content for SEO and ASO and manages paid marketing campaigns like influencer marketing and advertising.

OUR TEAM

Danish
Founder
Vrinda
Business Administrator
Yogesh
Senior Developer
Ria
Senior Artist
Dhruv
Senior Producer
Vikas
Unity Programmer
Ashutosh
Unity Designer
Akansha
Business Developer
Abhishek
Unity Programmer
Adelynn
Music Composer
Lakshmi
Video Producer
Tuhin
Full Stack Developer
Bhuvanesh
Unity Developer
Anshul
3D Artist
Aranya
Blog Editor
Arushi
2D Artist
Prodipto
Content Creator
Sonia
Fashion Illustrator

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